With Kotlin Multiplatform, you can create different multiplatform projects for multiple platforms, including web, desktop, and other native platforms . Kotlin applications will work on different operating systems, such as macOS, Windows, Linux, Android, iOS, watchOS, and others.
Read moreWhat is Kotlin cross-platform?
With Kotlin Multiplatform, you can create different multiplatform projects for multiple platforms, including web, desktop, and other native platforms . Kotlin applications will work on different operating systems, such as macOS, Windows, Linux, Android, iOS, watchOS, and others.
Read moreWhat is multi platform programming?
Multiplatform typically means capable of running on two or more different hardware platforms . For example, versions of software available for the Windows and Mac desktop environments are multiplatform as is software that is available for iOS and Android mobile devices.
Read moreWhat is multi platform programming?
Multiplatform typically means capable of running on two or more different hardware platforms . For example, versions of software available for the Windows and Mac desktop environments are multiplatform as is software that is available for iOS and Android mobile devices.
Read moreWhy is Kotlin cross-platform?
Common code for mobile and web applications One more popular case for using Kotlin Multiplatform is sharing the same code across Android, iOS, and web apps. It reduces the amount of business logic coded by frontend developers and helps implement products more efficiently, decreasing the coding and testing efforts .
Read moreWhy is Kotlin cross-platform?
Common code for mobile and web applications One more popular case for using Kotlin Multiplatform is sharing the same code across Android, iOS, and web apps. It reduces the amount of business logic coded by frontend developers and helps implement products more efficiently, decreasing the coding and testing efforts .
Read moreDoes Kotlin compile to iOS?
The Kotlin/Native compiler can produce a framework for macOS and iOS out of the Kotlin code. The created framework contains all declarations and binaries needed to use it with Objective-C and Swift. The best way to understand the techniques is to try it for ourselves.
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