An object is an abstract data type with the addition of polymorphism and inheritance . Rather than structure programs as code and data, an object-oriented system integrates the two using the concept of an “object”. An object has state (data) and behavior (code). Objects can correspond to things found in the real world.
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Object − Objects have states and behaviors . Example: A dog has states – color, name, breed as well as behaviors – wagging the tail, barking, eating. An object is an instance of a class. Class − A class can be defined as a template/blueprint that describes the behavior/state that the object of its type support.
Read moreWhat is an object and class?
Object-Oriented Terminology class: a class describes the contents of the objects that belong to it: it describes an aggregate of data fields (called instance variables), and defines the operations (called methods). object: an object is an element (or instance) of a class; objects have the behaviors of their class .
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