Classes are user-defined data types that act as the blueprint for individual objects, attributes and methods. Objects are instances of a class created with specifically defined data . Objects can correspond to real-world objects or an abstract entity.
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Object − Objects have states and behaviors. Example: A dog has states – color, name, breed as well as behaviors – wagging the tail, barking, eating. An object is an instance of a class. Class − A class can be defined as a template/blueprint that describes the behavior/state that the object of its type support .
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an object is an element (or instance) of a class ; objects have the behaviors of their class. The object is the actual component of programs, while the class specifies how instances are created and how they behave.
Read moreWhat is a class object?
an object is an element (or instance) of a class ; objects have the behaviors of their class. The object is the actual component of programs, while the class specifies how instances are created and how they behave.
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