In object-oriented programming, a class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods) . The user-defined objects are created using the class keyword.
Read moreWhat are the three classes in OOP?
To be truly practicing object-oriented programming, you must be using all three of the “pillars”, i.e., encapsulation, inheritance, and polymorphism .
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