An object is an entity having a specific identity, specific characteristics and specific behavior. Examples — car, bottle, mobile phone, computer, student .
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It is any real-world thing that has properties and actions . In other words, an entity that has state and behavior is known as object in Java. Here, state represents properties and behavior represents actions or functionality. For example, book, pen, pencil, TV, fridge, washing machine, mobile phone, etc.
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