Kotlin Multiplatform Mobile (KMM) is an SDK for cross-platform mobile development . You can develop multiplatform mobile applications and share parts of your applications between Android and iOS, such as core layers, business logic, presentation logic, and more.
Read moreCan I make iOS app with Kotlin?
The Kotlin/Native compiler can produce a framework for macOS and iOS out of the Kotlin code. The created framework contains all declarations and binaries needed to use it with Objective-C and Swift.
Read moreHow do I create a multiplatform library?
Create a multiplatform library
Read moreCan Kotlin be used for cross-platform apps?
With Kotlin Multiplatform, you can create different multiplatform projects for multiple platforms, including web, desktop, and other native platforms. Kotlin applications will work on different operating systems, such as macOS, Windows, Linux, Android, iOS, watchOS, and others.
Read moreCan I make iOS app using Kotlin?
Kotlin/Native comes with a friendly API for the iOS platform, giving developers the ability to call pretty much all of the Cocoa Touch frameworks. This means that Kotlin developers can transfer their development skills over to creating iOS apps (assuming you have a spare macOS device lying around).
Read moreHow good is Kotlin multiplatform works?
Overall, we think Kotlin Multiplatform has great potential for sharing data classes and business logic between Android and iOS apps , as the form factors are very similar, and Swift is syntactically close to Kotlin, resulting in less mental overhead for developers working in both languages.
Read moreIs KTOR better than retrofit?
If Ktor feels like a more Kotlin friendly solution than Retrofit . If you have tried the Ktor backend it becomes really easy to take up Ktor Client it has a similar approach with the introduction of Ktor 2.0 it is a perfect lightweight solution for your next project.
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