OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
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Description. OpenGL (Open Graphics Library) is a software interface to graphics hardware . The interface consists of over 250 different function calls which can be used to draw complex two and three-dimensional scenes from simple geometric primitives such as points, lines, and polygons.
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GLUT and OpenGL Utility Libraries
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How to install OpenGL/GLUT libraries
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