An attribute is a quality or character ascribed to or considered to belong to, or be inherent in, a person or thing. A property is a quality or characteristic belonging to a person or thing, with its original use implying ownership, and also either being essential or special.11 Şub 2016
Read moreWhat is the purpose of attributes in C#?
Attributes provide a powerful method of associating metadata, or declarative information , with code (assemblies, types, methods, properties, and so forth). After an attribute is associated with a program entity, the attribute can be queried at run time by using a technique called reflection.
Read moreWhat is the difference between property and attribute in C#?
Property implies something possessed by something else. Attribute suggests something that is an inherent characteristic .4 Eki 2011
Read moreShould I use properties or fields C#?
When should I use a property? In general you should use properties if you need them to look and behave like a variable . Properties give you a level of abstraction so you can change the fields while not affecting how they’re used by a class.
Read moreWhat is @interface annotation in Java?
@interface is used to create your own (custom) Java annotations . Annotations are defined in their own file, just like a Java class or interface. Here is custom Java annotation example: @interface MyAnnotation { String value(); String name(); int age(); String[] newNames(); }
Read moreWhat is the use of @interface annotation?
An informative annotation type used to indicate that an interface type declaration is intended to be a functional interface as defined by the Java Language Specification . Indicates that a method declaration is intended to override a method declaration in a supertype.
Read moreWhat is the purpose of annotation Java?
Annotations are used to provide supplemental information about a program . Annotations start with ‘@’. Annotations do not change the action of a compiled program. Annotations help to associate metadata (information) to the program elements i.e. instance variables, constructors, methods, classes, etc.
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