What is the state and Behaviour of a class?

Object − Objects have states and behaviors. Example: A dog has states – color, name, breed as well as behaviors – wagging the tail, barking, eating. An object is an instance of a class. Class − A class can be defined as a template/blueprint that describes the behavior/state that the object of its type support .

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What is stateless and stateful widget?

A widget is either stateful or stateless . If a widget can change—when a user interacts with it, for example—it’s stateful. A stateless widget never changes. … A stateful widget is dynamic: for example, it can change its appearance in response to events triggered by user interactions or when it receives data.

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What is a stateless button?

Stateless widgets are those in which you want to make a UI that does not need to be dynamically changed whenever you update any value bound to it . For example, if you want to make a button whose title doesn’t need to change dynamically, then you can create a separate widget for a button as a Stateless widget.3 Tem 2019

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What is state management pattern?

They generally use what is known as a store pattern where all actions that mutate or change the store’s state are put inside a single Store class . This type of centralized state management makes it easier to understand what type of mutations could happen and how they are triggered.

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